$ cat about.md
## bio
I run ITERIS, a product lab in Guadalajara. We build apps and internal systems for companies, and delivery is where our work starts.
Before that I co-founded Plerk (YC S20) as CTO. Engineering went from about 6 people to 50+, and Minu acquired the company in 2023. Earlier I worked at Banregio Labs, Golstats and Vindicia, made games for a few years and taught web development.
I started in 2006, editing MySpace pages and running an internet radio.
Outside work it's Kika (my pug), One Piece, too many mangas at once and old-school punk.
## expertise
Production LLM integration, agent orchestration, RAG pipelines, eval pipelines, and MCP protocol implementation. Working systems that handle real workflows.
From 5-person studios to 50+ engineering teams. Technical roadmaps, architecture decisions, hiring, and the judgment to know when to build vs. buy.
End-to-end delivery with React/Next.js, Python/FastAPI, Convex, and modern cloud infrastructure. Idea to production, not idea to prototype.
CLI tools, desktop apps and performance-critical systems in Rust, Swift and Go. trs, my open source CLI for AI agents: ~70% fewer tokens, measured (usetrs.dev).
## skills
$ git log --oneline career.md
@ ITERIS
Same core engineering team from Plerk, working together since 2020. Products: FeedBy, Pinflow.
@ Plerk (YC S20, acquired by Minu)
Employee benefits platform in LATAM, with virtual cards and expense management. Engineering from ~6 to 50+ in a 152-person regulated fintech. Acquired by Minu in 2023.
@ Vindicia
Led payment-related integrations involving Bank of America, Stripe, PayPal and other US payment partners. Coordinated with distributed teams across Guadalajara and San Francisco.
@ Golstats Soccer Technologies
Progressed from Product Owner into broader technology leadership. Led a 22-person technical team across development, design and QA. Delivered platforms for Aspire Academy and the Mexican Football Federation, including Falcon and Multi Camera.
@ Banregio Labs
Worked on and helped produce Sync, the internal product effort that later became Hey Banco. Built Tarjeta Mas and digital flows used across bank card products. Coordinated across legal, compliance, operations and engineering.
@ Playful Interactive (2013-2015) · Larva Game Studios (2010-2013) · UAD (2013-2014) · Corporativo BiT (2006-2013)
Websites, native apps and games for banks, lenders, football teams and brands. Game development in Unity 3D. Taught web development and databases. IT infrastructure and web development.